Navigation
API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/AssetTools > API/Plugins/GameplayCamerasEditor/AssetTools/UCameraRigProxyAssetEditor
- UAssetEditor::GetObjectsToEdit()
- UCameraRigProxyAssetEditor::GetObjectsToEdit()
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/AssetTools/CameraRigProxyAssetEditor.h |
| Include | #include "AssetTools/CameraRigProxyAssetEditor.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/AssetTools/CameraRigProxyAssetEditor.cpp |
virtual void GetObjectsToEdit
(
TArray < UObject * > & InObjectsToEdit
)