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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/AssetTools > API/Plugins/GameplayCamerasEditor/AssetTools/UCameraAssetEditor
- UAssetEditor::GetObjectsToEdit()
- UCameraAssetEditor::GetObjectsToEdit()
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/AssetTools/CameraAssetEditor.h |
| Include | #include "AssetTools/CameraAssetEditor.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/AssetTools/CameraAssetEditor.cpp |
virtual void GetObjectsToEdit
(
TArray < UObject * > & InObjectsToEdit
)