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API > API/Plugins > API/Plugins/GameplayCameras
A blend node that implements the blend algorithms of the FViewTargetTransitionParams.
| Name | UViewTargetTransitionParamsBlendCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/GameplayCamerasPlayerCameraManager.h |
| Include Path | #include "GameFramework/GameplayCamerasPlayerCameraManager.h" |
Syntax
UCLASS (MinimalAPI, Hidden)
class UViewTargetTransitionParamsBlendCameraNode : public USimpleBlendCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UBlendCameraNode → USimpleBlendCameraNode → UViewTargetTransitionParamsBlendCameraNode
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TransitionParams | FViewTargetTransitionParams | The transition params to use. | GameFramework/GameplayCamerasPlayerCameraManager.h |
Functions
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | GameFramework/GameplayCamerasPlayerCameraManager.h |