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A camera director that holds multiple sub-directors, and runs the one that has the highest priority.
| Name | UPriorityQueueCameraDirector |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/PriorityQueueCameraDirector.h |
| Include Path | #include "Directors/PriorityQueueCameraDirector.h" |
Syntax
UCLASS (MinimalAPI, EditInlineNew)
class UPriorityQueueCameraDirector : public UCameraDirector
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraDirector → UPriorityQueueCameraDirector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPriorityQueueCameraDirector
(
const FObjectInitializer& ObjectInit |
Directors/PriorityQueueCameraDirector.h |
Functions
Public
Protected
Overridden from UCameraDirector
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraDirectorEvaluatorPtr OnBuildEvaluator
(
FCameraDirectorEvaluatorBuilder& Builder |
Build the evaluator for this director. | Directors/PriorityQueueCameraDirector.h |