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Simple interpolator that immediately "pops" to the target value.
| Name | UPopValueInterpolator |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraValueInterpolator.h |
| Include Path | #include "Core/CameraValueInterpolator.h" |
Syntax
UCLASS (Meta=(DisplayName="Immediate Pop"))
class UPopValueInterpolator : public UCameraValueInterpolator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraValueInterpolator → UPopValueInterpolator
Functions
Protected
Overridden from UCameraValueInterpolator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< UE::Cameras::TCameraValueInterpolator< double > > OnBuildDoubleInterpolator() |
Creates a value interpolator for double precision floating point numbers. | Core/CameraValueInterpolator.h | |
virtual TUniquePtr< UE::Cameras::TCameraValueInterpolator< FVector2d > > OnBuildVector2dInterpolator() |
Creates a value interpolator for 2D vectors. | Core/CameraValueInterpolator.h | |
virtual TUniquePtr< UE::Cameras::TCameraValueInterpolator< FVector3d > > OnBuildVector3dInterpolator() |
Creates a value interpolator for 3D vectors. | Core/CameraValueInterpolator.h |