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A blend node that creates a camera cut (i.e. it doesn't blend at all).
| Name | UPopBlendCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Blends/PopBlendCameraNode.h |
| Include Path | #include "Nodes/Blends/PopBlendCameraNode.h" |
Syntax
UCLASS (MinimalAPI)
class UPopBlendCameraNode : public UBlendCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UBlendCameraNode → UPopBlendCameraNode
Implements Interfaces
Functions
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Nodes/Blends/PopBlendCameraNode.h |