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A blend node that blends translation and rotation differently.
| Name | ULocationRotationBlendCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Blends/LocationRotationBlendCameraNode.h |
| Include Path | #include "Nodes/Blends/LocationRotationBlendCameraNode.h" |
Syntax
UCLASS (MinimalAPI)
class ULocationRotationBlendCameraNode : public UBlendCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UBlendCameraNode → ULocationRotationBlendCameraNode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULocationRotationBlendCameraNode
(
const FObjectInitializer& ObjInit |
Nodes/Blends/LocationRotationBlendCameraNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LocationBlend | TObjectPtr< USimpleBlendCameraNode > | The blend to use for the camera's translation. | Nodes/Blends/LocationRotationBlendCameraNode.h | |
| OtherBlend | TObjectPtr< USimpleBlendCameraNode > | The blend to use for everything else. | Nodes/Blends/LocationRotationBlendCameraNode.h | |
| RotationBlend | TObjectPtr< USimpleBlendCameraNode > | The blend to use for the camera's rotation. | Nodes/Blends/LocationRotationBlendCameraNode.h |
Functions
Public
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Nodes/Blends/LocationRotationBlendCameraNode.h | |
virtual FCameraNodeChildrenView OnGetChildren() |
Get the list of children under this node. | Nodes/Blends/LocationRotationBlendCameraNode.h |