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API > API/Plugins > API/Plugins/GameplayCameras
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UCameraShakePattern
- ULegacyCameraShakePattern
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/LegacyCameraShake.h |
| Include | #include "LegacyCameraShake.h" |
Syntax
UCLASS&40;HideDropDown&41;
class ULegacyCameraShakePattern : public UCameraShakePattern
Remarks
Shake pattern for the ULegacyCameraShake class.
It doesn't do anything because, for backwards compatibility reasons, all the data was left on the shake class itself... so this pattern delegates everything back to the owner shake.