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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/ULegacyCameraShake
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/LegacyCameraShake.h |
| Include | #include "LegacyCameraShake.h" |
UFUNCTION&40;BlueprintNativeEvent, Category&61;CameraShake&41;
bool ReceiveIsFinished&40;&41; const
Remarks
Called to allow a shake to decide when it's finished playing.