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An input node that reads player input from an input action and accumulates it into a usable input value. Basically a Raw Input Axis Binding node combined with an Input Accumulator node.
| Name | UInputAxisBinding2DCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Input/InputAxisBinding2DCameraNode.h |
| Include Path | #include "Nodes/Input/InputAxisBinding2DCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(CameraNodeCategories="Input"))
class UInputAxisBinding2DCameraNode : public UCameraRigInput2DSlot
Inheritance Hierarchy
- UInput2DCameraNode → UCameraRigInput2DSlot → UInputAxisBinding2DCameraNode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AxisActions | TArray< TObjectPtr< UInputAction > > | The axis input action(s) to read from. | Nodes/Input/InputAxisBinding2DCameraNode.h |
|
| bIsAccumulated | bool | Whether the player input is accumulated from frame to frame. | Nodes/Input/InputAxisBinding2DCameraNode.h |
|
| Multiplier | FVector2dCameraParameter | A multiplier to use on the input values. | Nodes/Input/InputAxisBinding2DCameraNode.h |
|
Functions
Public
Overridden from UCameraRigInput2DSlot
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Nodes/Input/InputAxisBinding2DCameraNode.h |
Protected
Overridden from UCameraRigInput2DSlot
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Nodes/Input/InputAxisBinding2DCameraNode.h |