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API > API/Plugins > API/Plugins/GameplayCameras
A camera node that accumulates player input.
| Name | UInputAccumulator2DCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Input/InputAccumulator2DCameraNode.h |
| Include Path | #include "Nodes/Input/InputAccumulator2DCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(CameraNodeCategories="Input"))
class UInputAccumulator2DCameraNode : public UCameraRigInput2DSlot
Inheritance Hierarchy
- UInput2DCameraNode → UCameraRigInput2DSlot → UInputAccumulator2DCameraNode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputSlot | TObjectPtr< UInput2DCameraNode > | Input node to accumulate values from. | Nodes/Input/InputAccumulator2DCameraNode.h |
Functions
Protected
Overridden from UCameraRigInput2DSlot
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Nodes/Input/InputAccumulator2DCameraNode.h |