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An input camera node that provides the yaw and pitch components of the control rotation when it is in the active camera rig, and then "detaches" from it while blending out, applying delta-rotations on the last known active control rotation.
| Name | UDrivenControlRotationCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Input/DrivenControlRotationCameraNode.h |
| Include Path | #include "Nodes/Input/DrivenControlRotationCameraNode.h" |
Syntax
UCLASS ()
class UDrivenControlRotationCameraNode : public UInput2DCameraNode
Inheritance Hierarchy
- UInput2DCameraNode → UDrivenControlRotationCameraNode
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Nodes/Input/DrivenControlRotationCameraNode.h |