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Double infinite impulse response filter interpolator.
| Name | UDoubleIIRValueInterpolator |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/ValueInterpolators/DoubleIIRValueInterpolator.h |
| Include Path | #include "ValueInterpolators/DoubleIIRValueInterpolator.h" |
Syntax
UCLASS (Meta=(DisplayName="Double-IIR"))
class UDoubleIIRValueInterpolator : public UCameraValueInterpolator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraValueInterpolator → UDoubleIIRValueInterpolator
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseFixedStep | bool | Whether to use fixed-step evaluation. | ValueInterpolators/DoubleIIRValueInterpolator.h |
|
| IntermediateSpeed | float | The intermediate speed of interpolation. | ValueInterpolators/DoubleIIRValueInterpolator.h |
|
| PrimarySpeed | float | The primary speed of interpolation. | ValueInterpolators/DoubleIIRValueInterpolator.h |
|
Functions
Protected
Overridden from UCameraValueInterpolator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< UE::Cameras::TCameraValueInterpolator< double > > OnBuildDoubleInterpolator() |
Creates a value interpolator for double precision floating point numbers. | ValueInterpolators/DoubleIIRValueInterpolator.h | |
virtual TUniquePtr< UE::Cameras::TCameraValueInterpolator< FVector2d > > OnBuildVector2dInterpolator() |
Creates a value interpolator for 2D vectors. | ValueInterpolators/DoubleIIRValueInterpolator.h | |
virtual TUniquePtr< UE::Cameras::TCameraValueInterpolator< FVector3d > > OnBuildVector3dInterpolator() |
Creates a value interpolator for 3D vectors. | ValueInterpolators/DoubleIIRValueInterpolator.h |