Navigation
API > API/Plugins > API/Plugins/GameplayCameras
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UCameraShakePattern
- UCompositeCameraShakePattern
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/CompositeCameraShakePattern.h |
| Include | #include "CompositeCameraShakePattern.h" |
Syntax
UCLASS&40;Meta&61;&40;AutoExpandCategories&61;"CameraShake"&41;&41;
class UCompositeCameraShakePattern : public UCameraShakePattern
Remarks
A base class for a simple camera shake.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TObjectPtr< UCameraShakePattern > > | ChildPatterns | The list of child shake patterns |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UCompositeCameraShakePattern
(
const FObjectInitializer& ObjInit |
Functions
| Type | Name | Description | |
|---|---|---|---|
| PatternClass * |