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Blueprint internal methods to set values on a camera rig's exposed parameters.
These functions are internal because users are supposed to use the K2Node_SetCameraRigParameters node instead. That node then gets compiled into one or more of these internal functions.
| Name | UCameraRigParameterInterop |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/CameraRigParameterInterop.h |
| Include Path | #include "GameFramework/CameraRigParameterInterop.h" |
Syntax
UCLASS (MinimalAPI)
class UCameraRigParameterInterop : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UCameraRigParameterInterop
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCameraRigParameterInterop
(
const FObjectInitializer& ObjectInit |
GameFramework/CameraRigParameterInterop.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetCameraParameter
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
GameFramework/CameraRigParameterInterop.h |
|
|
static void SetCameraParameter
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
GameFramework/CameraRigParameterInterop.h |
|