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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/UCameraRigInstanceFunctions
Description
Whether the given camera rig instance ID is valid. A valid ID doesn't necessarily correspond to a camera rig instance that is still running.
| Name | IsValid |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigInstanceID.h |
| Include Path | #include "Core/CameraRigInstanceID.h" |
UFUNCTION (BlueprintPure, Category="Camera")
static bool IsValid
(
FCameraRigInstanceID InstanceID
)