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The schema of the StateTree for a StateTree camera director.
| Name | UCameraDirectorStateTreeSchema |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/CameraDirectorStateTreeSchema.h |
| Include Path | #include "Directors/CameraDirectorStateTreeSchema.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, EditInlineNew, CollapseCategories,
Meta=(DisplayName="Gameplay Camera Director"))
class UCameraDirectorStateTreeSchema : public UStateTreeSchema
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStateTreeSchema → UCameraDirectorStateTreeSchema
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCameraDirectorStateTreeSchema() |
Directors/CameraDirectorStateTreeSchema.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContextDataDescs | TArray< FStateTreeExternalDataDesc > | Directors/CameraDirectorStateTreeSchema.h |
Functions
Public
Protected
Overridden from UStateTreeSchema
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TConstArrayView< FStateTreeExternalDataDesc > GetContextDataDescs() |
Directors/CameraDirectorStateTreeSchema.h | ||
virtual bool IsClassAllowed
(
const UClass* InScriptStruct |
Directors/CameraDirectorStateTreeSchema.h | ||
virtual bool IsExternalItemAllowed
(
const UStruct& InStruct |
Directors/CameraDirectorStateTreeSchema.h | ||
virtual bool IsStructAllowed
(
const UScriptStruct* InScriptStruct |
Directors/CameraDirectorStateTreeSchema.h |