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A simple camera node that copies the properties of a camera component and applies them to the evaluation output. Note that this node expects to run inside an evaluation context owned by the camera component's parent actor.
| Name | UCameraComponentCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/ActorCameraEvaluationContext.h |
| Include Path | #include "GameFramework/ActorCameraEvaluationContext.h" |
Syntax
UCLASS (MinimalAPI, Hidden)
class UCameraComponentCameraNode : public UCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UCameraComponentCameraNode
Implements Interfaces
Functions
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | GameFramework/ActorCameraEvaluationContext.h |