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A simple camera node that calls an actor's CalcCamera functoin and copies the result to the evaluation output. Note that this node expects to run inside an evaluation context owned by that actor.
| Name | UCalcCameraActorCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/ActorCameraEvaluationContext.h |
| Include Path | #include "GameFramework/ActorCameraEvaluationContext.h" |
Syntax
UCLASS (MinimalAPI, Hidden)
class UCalcCameraActorCameraNode : public UCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UCalcCameraActorCameraNode
Implements Interfaces
Functions
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | GameFramework/ActorCameraEvaluationContext.h |