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API > API/Plugins > API/Plugins/GameplayCameras
A camera node that runs arbitrary Blueprint logic.
| Name | UBlueprintCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Utility/BlueprintCameraNode.h |
| Include Path | #include "Nodes/Utility/BlueprintCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(CameraNodeCategories="Common,Transform"))
class UBlueprintCameraNode :
public UCameraNode ,
public ICustomCameraNodeParameterProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UBlueprintCameraNode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBlueprintCameraNode
(
const FObjectInitializer& ObjInit |
Nodes/Utility/BlueprintCameraNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraNodeEvaluatorOverrides | FCustomCameraNodeParameters | Overrides for the evaluator instance. | Nodes/Utility/BlueprintCameraNode.h | |
| CameraNodeEvaluatorTemplate | TObjectPtr< UBlueprintCameraNodeEvaluator > | The camera node evaluator to instantiate and run. | Nodes/Utility/BlueprintCameraNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UBlueprintCameraNodeEvaluator * GetCameraNodeEvaluatorTemplate() |
Nodes/Utility/BlueprintCameraNode.h |
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBuild
(
FCameraObjectBuildContext& BuildContext |
Gets optional info about this node's required allocations at runtime. | Nodes/Utility/BlueprintCameraNode.h | |
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Nodes/Utility/BlueprintCameraNode.h | |
virtual void OnPreBuild
(
FCameraBuildLog& BuildLog |
Optional build step executed at the beginning of the build process. | Nodes/Utility/BlueprintCameraNode.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
Nodes/Utility/BlueprintCameraNode.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Nodes/Utility/BlueprintCameraNode.h | ||
virtual void PostLoad() |
Nodes/Utility/BlueprintCameraNode.h |
Overridden from IObjectTreeGraphObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Gets the custom name for the graph node. | Nodes/Utility/BlueprintCameraNode.h | ||
virtual EObjectTreeGraphObjectSupportFlags GetSupportFlags
(
FName InGraphName |
Gets optional APIs support flags. | Nodes/Utility/BlueprintCameraNode.h |
Overridden from ICustomCameraNodeParameterProvider
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetCustomCameraNodeParameters
(
FCustomCameraNodeParameterInfos& OutParameterInfos |
Gathers the custom parameters on this node. | Nodes/Utility/BlueprintCameraNode.h |