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API > API/Plugins > API/Plugins/GameplayCameras
Blueprint function library for camera evaluation data references.
| Name | UBlueprintCameraEvaluationDataFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/BlueprintCameraEvaluationDataRef.h |
| Include Path | #include "GameFramework/BlueprintCameraEvaluationDataRef.h" |
Syntax
UCLASS ()
class UBlueprintCameraEvaluationDataFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UBlueprintCameraEvaluationDataFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BlendCameraEvaluationData
(
const FBlueprintCameraEvaluationDataRef& FromCameraData, |
Interpolates one camera data towards another. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static FBlueprintCameraPose GetCameraPose
(
const FBlueprintCameraEvaluationDataRef& CameraData |
Gets the camera pose. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static FBlueprintCameraEvaluationDataRef MakeCameraEvaluationData() |
Creates a camera evaluation data. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static void SetCameraPose
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets the camera pose. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static void SetDefaultCameraRigParameters
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets the default values for all parameters in the given camera rig. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|