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A camera node that runs a list of other camera nodes.
| Name | UArrayCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Common/ArrayCameraNode.h |
| Include Path | #include "Nodes/Common/ArrayCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Sequence", CameraNodeCategories="Common,Utility"))
class UArrayCameraNode : public UCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UArrayCameraNode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UArrayCameraNode
(
const FObjectInitializer& ObjInit |
Nodes/Common/ArrayCameraNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Children | TArray< TObjectPtr< UCameraNode > > | The camera nodes to run. | Nodes/Common/ArrayCameraNode.h |
Functions
Public
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Nodes/Common/ArrayCameraNode.h | |
virtual FCameraNodeChildrenView OnGetChildren() |
Get the list of children under this node. | Nodes/Common/ArrayCameraNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TTuple< int32, int32 > GetEvaluatorAllocationInfo() |
For unit tests. | Nodes/Common/ArrayCameraNode.h |