Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Transitions
Inheritance Hierarchy
- UCameraRigTransitionCondition
- UIsCameraRigTransitionCondition
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Transitions/DefaultTransitionConditions.h |
| Include | #include "Transitions/DefaultTransitionConditions.h" |
Syntax
UCLASS (MinimalAPI)
class UIsCameraRigTransitionCondition : public UCameraRigTransitionCondition
Remarks
A transition condition that matches the previous and/or next camera rigs against one of the owning camera asset's rigs.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UCameraRigAsset > | NextCameraRig | Passes if null, or equal to the next camera rig. | |
| TObjectPtr< UCameraRigAsset > | PreviousCameraRig | Passes if null, or equal to the previous camera rig. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | OnTransitionMatches
(
const FCameraRigTransitionConditionMatchParams& Params |