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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/TCameraObjectStorage
Description
Allocates memory for an object of the given size and alignment, but doesn't initialize anything in that memory block.
After the caller has constructed the object in-place, they MUST call RegisterInitializedObject() with the actual object pointer, otherwise the storage won't call its destructor.
| Name | BuildObjectUninitialized |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraObjectStorage.h |
| Include Path | #include "Core/CameraObjectStorage.h" |
void * BuildObjectUninitialized
(
uint32 Sizeof,
uint32 Alignof
)