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Wrapper struct, or handle, for a listener of data change events. The listener class should own one of these for each object they're listening to. The listener class can start listening by calling Register(HandlerWrapper, this) on the object to listen to.
| Name | TCameraEventHandler |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraEventHandler.h |
| Include Path | #include "Core/CameraEventHandler.h" |
Syntax
template<typename HandlerInterface>
struct TCameraEventHandler : public TLinkedList< HandlerInterface * >
Inheritance Hierarchy
- TLinkedListBase → TLinkedList → TCameraEventHandler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Core/CameraEventHandler.h | |||
TCameraEventHandler
(
HandlerInterface* InInterface |
Core/CameraEventHandler.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TCameraEventHandler() |
Core/CameraEventHandler.h |