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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Utility > API/Plugins/GameplayCameras/Nodes/Utility/UBlueprintCameraNodeEvaluator
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Utility/BlueprintCameraNode.h |
| Include | #include "Nodes/Utility/BlueprintCameraNode.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Utility/BlueprintCameraNode.cpp |
UFUNCTION (BlueprintPure, Category="Evaluation", Meta=(DeterminesOutputType="ActorClass"))
AActor * FindEvaluationContextOwnerActor
(
TSubclassOf < AActor > ActorClass
) const
Remarks
A utility function that tries to find if an actor owns the evaluation context. Handles the situation where the evaluation context is an actor component (like a UGameplayCameraComponent) or an actor itself.