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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Utility > API/Plugins/GameplayCameras/Nodes/Utility/UBlueprintCameraNode
- UCameraNode::OnBuild()
- UBlueprintCameraNode::OnBuild()
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Utility/BlueprintCameraNode.h |
| Include | #include "Nodes/Utility/BlueprintCameraNode.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Utility/BlueprintCameraNode.cpp |
virtual void OnBuild
(
FCameraRigBuildContext & BuildContext
)
Remarks
Gets optional info about this node's required allocations at runtime.