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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Framing > API/Plugins/GameplayCameras/Nodes/Framing/UBaseFramingCameraNode
Syntax
UPROPERTY (EditAnywhere, Category="Target")
FVector3dCameraVariableReference TargetLocation
Remarks
A camera variable providing the location of the target to frame. If unspecified, the player pawn's location will be used by default.