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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Framing
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Framing/CameraFramingZone.h |
| Include | #include "Nodes/Framing/CameraFramingZone.h" |
Syntax
USTRUCT ()
struct FCameraFramingZone
Remarks
A structure that defines a zone for use in framing subjects in screen-space.
All margins are defined in percentages of the screen's horizontal size. They are also all defined relative to their respective edges.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FDoubleCameraParameter | BottomMargin | ||
| FDoubleCameraParameter | LeftMargin | ||
| FDoubleCameraParameter | RightMargin | ||
| FDoubleCameraParameter | TopMargin |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FCameraFramingZone
(
double UniformMargin |
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FCameraFramingZone
(
double HorizontalMargin, |
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FCameraFramingZone
(
double InLeftMargin, |