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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Framing > API/Plugins/GameplayCameras/Nodes/Framing/FBaseFramingCameraNodeEvaluator
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Framing/BaseFramingCameraNode.h |
| Include | #include "Nodes/Framing/BaseFramingCameraNode.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Framing/BaseFramingCameraNode.cpp |
void UpdateFramingState
(
const FCameraNodeEvaluationParams & Params,
const FCameraNodeEvaluationResult & OutResult,
const FVector3d & TargetLocation,
const FTransform3d & LastFraming
)
Remarks
Updates the framing state for the current tick, see State member field.