Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Framing > API/Plugins/GameplayCameras/Nodes/Framing/FBaseFramingCameraNodeEvaluator
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Framing/BaseFramingCameraNode.h |
| Include | #include "Nodes/Framing/BaseFramingCameraNode.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Framing/BaseFramingCameraNode.cpp |
TOptional< FVector3d > AcquireTargetLocation
(
const FCameraNodeEvaluationParams & Params,
const FCameraNodeEvaluationResult & InResult
)
Remarks
Gets the target location.