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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Collision > API/Plugins/GameplayCameras/Nodes/Collision/UOcclusionMaterialCameraNode
Syntax
UPROPERTY (EditAnywhere, Category="Occlusion Target")
ECameraNodeOriginPosition OcclusionTargetPosition
Remarks
The position of the occlusion trace's target. Objects encountered between the current camera pose location and this target will have the transparency material applied to them until they move out of the way.