Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Collision > API/Plugins/GameplayCameras/Nodes/Collision/UCollisionPushCameraNode
Syntax
UPROPERTY (EditAnywhere, Category="Collision")
bool bRunAsyncCollision
Remarks
Whether to run the collision asynchrnously. This is better for performance, but results in collision handling being one frame late.