Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Collision
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Collision/CollisionPushCameraNode.h |
| Include | #include "Nodes/Collision/CollisionPushCameraNode.h" |
Syntax
enum ECollisionSafePosition
{
ActiveContext,
OwningContext,
Pivot,
Pawn,
}
Values
| Name | Description |
|---|---|
| ActiveContext | The initial result location of the active evaluation context on the main layer's blend stack. |
| OwningContext | The initial result location of the evaluation context of the collision camera node. |
| Pivot | The current pivot. If no pivot is found, fallback to ActiveContext. |
| Pawn | The location of the player's controlled pawn. |
Remarks
Specifies how to compute the default safe position for the collision camera node to push towards.