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Interface for an object that can centralize the live-editing features of the camera system.
| Name | IGameplayCamerasLiveEditManager |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/IGameplayCamerasLiveEditManager.h |
| Include Path | #include "IGameplayCamerasLiveEditManager.h" |
Syntax
class IGameplayCamerasLiveEditManager : public TSharedFromThis< IGameplayCamerasLiveEditManager >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → IGameplayCamerasLiveEditManager
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IGameplayCamerasLiveEditManager() |
IGameplayCamerasLiveEditManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddListener
(
const UPackage* InAssetPackage, |
Add a listener for the given package. | IGameplayCamerasLiveEditManager.h | |
void AddListener
(
const UCameraNode* InCameraNode, |
Add a listener for the given node. | IGameplayCamerasLiveEditManager.h | |
bool CanRunInEditor() |
Whether cameras should be run in editor. | IGameplayCamerasLiveEditManager.h | |
void NotifyPostBuildAsset
(
const UPackage* InAssetPackage |
Notify all listeners to reload cameras related to the given package. | IGameplayCamerasLiveEditManager.h | |
void NotifyPostEditChangeProperty
(
const UCameraNode* InCameraNode, |
Notify all listeners that a property was changed on the given camera node. | IGameplayCamerasLiveEditManager.h | |
void RemoveListener
(
IGameplayCamerasLiveEditListener* Listener |
Remove the given listener from all notifications. | IGameplayCamerasLiveEditManager.h | |
void RemoveListener
(
const UPackage* InAssetPackage, |
Remove a listener for the given package. | IGameplayCamerasLiveEditManager.h | |
void RemoveListener
(
const UCameraNode* InCameraNode, |
Remove a listener for the given node. | IGameplayCamerasLiveEditManager.h |