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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/IGameplayCameraSystemHost
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeCameraSystem () |
Creates a new camera system. Asserts if there is already one. | GameFramework/IGameplayCameraSystemHost.h | |
void InitializeCameraSystem
(
const UE::Cameras::FCameraSystemEvaluatorCreateParams& Params |
Creates a new camera system. Asserts if there is already one. | GameFramework/IGameplayCameraSystemHost.h |
InitializeCameraSystem()
Description
Creates a new camera system. Asserts if there is already one.
| Name | InitializeCameraSystem |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/IGameplayCameraSystemHost.h |
| Include Path | #include "GameFramework/IGameplayCameraSystemHost.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/IGameplayCameraSystemHost.cpp |
void InitializeCameraSystem()
InitializeCameraSystem(const UE::Cameras::FCameraSystemEvaluatorCreateParams &)
Description
Creates a new camera system. Asserts if there is already one.
| Name | InitializeCameraSystem |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/IGameplayCameraSystemHost.h |
| Include Path | #include "GameFramework/IGameplayCameraSystemHost.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/IGameplayCameraSystemHost.cpp |
void InitializeCameraSystem
(
const UE::Cameras::FCameraSystemEvaluatorCreateParams & Params
)