Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FRootCameraNodeEvaluator
Description
Builds the hierarchy of the system for a given single camera rig. This is expected to return the nodes of all the layers, except for the main layer which should only have the nodes of the given camera rig (i.e. it shouldn't have nodes of other currently active camera rigs).
| Name | BuildSingleCameraRigHierarchy |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/RootCameraNode.h |
| Include Path | #include "Core/RootCameraNode.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/RootCameraNode.cpp |
void BuildSingleCameraRigHierarchy
(
const FSingleCameraRigHierarchyBuildParams & Params,
FCameraNodeEvaluatorHierarchy & OutHierarchy
)