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Parameters for drawing a hierarchy of debug blocks.
| Name | FRootCameraDebugDrawParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/RootCameraDebugBlock.h |
| Include Path | #include "Debug/RootCameraDebugBlock.h" |
Syntax
struct FRootCameraDebugDrawParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceDraw | bool | Whether to force draw the debug blocks. | Debug/RootCameraDebugBlock.h | |
| bIsCameraManagerOrViewTarget | bool | Whether the debug blocks belong to a camera system running as the camera manager of active view target. | Debug/RootCameraDebugBlock.h |