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Parameter structure for the player control rotation service.
| Name | FPlayerControlRotationParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Services/PlayerControlRotationService.h |
| Include Path | #include "Services/PlayerControlRotationService.h" |
Syntax
struct FPlayerControlRotationParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AxisActionAngularSpeedThreshold | double | The input angular change speed over which we can change control rotation. | Services/PlayerControlRotationService.h | |
| AxisActionMagnitudeThreshold | double | The input magnitude below which we can change control rotation. | Services/PlayerControlRotationService.h | |
| AxisActions | TArray< TObjectPtr< UInputAction > > | Input actions representing how the player can move their pawn. | Services/PlayerControlRotationService.h | |
| bApplyControlRotation | bool | Whether the service should set control rotation on the active context's player controller. | Services/PlayerControlRotationService.h |