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API > API/Plugins > API/Plugins/GameplayCameras
Base classs for camera director StateTree conditions.
| Name | FGameplayCamerasStateTreeCondition |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/CameraDirectorStateTreeSchema.h |
| Include Path | #include "Directors/CameraDirectorStateTreeSchema.h" |
Syntax
USTRUCT (Meta=(Hidden))
struct FGameplayCamerasStateTreeCondition : public FStateTreeConditionBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeConditionBase → FGameplayCamerasStateTreeCondition