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API > API/Plugins > API/Plugins/GameplayCameras
Global delegates for the GameplayCameras module.
| Name | FGameplayCamerasDelegates |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameplayCamerasDelegates.h |
| Include Path | #include "GameplayCamerasDelegates.h" |
Syntax
class FGameplayCamerasDelegates
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| OnCameraAssetBuiltDelegate | FOnCameraAssetBuilt | GameplayCamerasDelegates.h | |
| OnCameraRigAssetBuiltDelegate | FOnCameraRigAssetBuilt | GameplayCamerasDelegates.h | |
| OnCameraShakeAssetBuiltDelegate | FOnCameraShakeAssetBuilt | GameplayCamerasDelegates.h | |
| OnCustomCameraNodeParametersChangedDelegate | FOnCameraNodeChanged | GameplayCamerasDelegates.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FOnCameraAssetBuilt & OnCameraAssetBuilt() |
Broadcast when a camera asset has been built. | GameplayCamerasDelegates.h | |
static FOnCameraRigAssetBuilt & OnCameraRigAssetBuilt() |
Broadcast when a camera rig has been built. | GameplayCamerasDelegates.h | |
static FOnCameraShakeAssetBuilt & OnCameraShakeAssetBuilt() |
Broadcast when a camera shake has been built. | GameplayCamerasDelegates.h | |
static FOnCameraNodeChanged & OnCustomCameraNodeParametersChanged() |
Broadcast when a custom camera parameter provider node changes it parameters. | GameplayCamerasDelegates.h |