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The half-angles (in radians) of a rectangular screen framing zone, relative to the camera pose's aim direction.
| Name | FFramingZoneAngles |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CameraFramingZoneMath.h |
| Include Path | #include "Math/CameraFramingZoneMath.h" |
Syntax
struct FFramingZoneAngles
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BottomHalfAngle | double | Math/CameraFramingZoneMath.h | ||
| LeftHalfAngle | double | Math/CameraFramingZoneMath.h | ||
| RightHalfAngle | double | Math/CameraFramingZoneMath.h | ||
| TopHalfAngle | double | Math/CameraFramingZoneMath.h |