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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FFramingZone
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClampBounds () |
Makes sure all the bounds have valid values between 0 and 1. | Math/CameraFramingZoneMath.h | |
void ClampBounds
(
const FVector2d& MustContain |
Makes sure all the bounds have valid values between 0 and 1, and that the enclosed rectangle contains the given target point. | Math/CameraFramingZoneMath.h | |
void ClampBounds
(
const FFramingZone& MustContain |
Makes sure all the bounds have valid values between 0 and 1, and that the enclosed rectangle contains the given inner rectangle. | Math/CameraFramingZoneMath.h | |
void ClampBounds
(
const FVector2d& MustContain, |
Makes sure all the bounds have valid values between 0 and 1, and that the enclosed rectangle contains the given target point, with a uniform margin. | Math/CameraFramingZoneMath.h |
ClampBounds()
Description
Makes sure all the bounds have valid values between 0 and 1.
| Name | ClampBounds |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CameraFramingZoneMath.h |
| Include Path | #include "Math/CameraFramingZoneMath.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraFramingZoneMath.cpp |
void ClampBounds()
ClampBounds(const FVector2d &)
Description
Makes sure all the bounds have valid values between 0 and 1, and that the enclosed rectangle contains the given target point.
| Name | ClampBounds |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CameraFramingZoneMath.h |
| Include Path | #include "Math/CameraFramingZoneMath.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraFramingZoneMath.cpp |
void ClampBounds
(
const FVector2d & MustContain
)
ClampBounds(const FFramingZone &)
Description
Makes sure all the bounds have valid values between 0 and 1, and that the enclosed rectangle contains the given inner rectangle.
| Name | ClampBounds |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CameraFramingZoneMath.h |
| Include Path | #include "Math/CameraFramingZoneMath.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraFramingZoneMath.cpp |
void ClampBounds
(
const FFramingZone & MustContain
)
ClampBounds(const FVector2d &, double)
Description
Makes sure all the bounds have valid values between 0 and 1, and that the enclosed rectangle contains the given target point, with a uniform margin.
| Name | ClampBounds |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CameraFramingZoneMath.h |
| Include Path | #include "Math/CameraFramingZoneMath.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraFramingZoneMath.cpp |
void ClampBounds
(
const FVector2d & MustContain,
double Margin
)