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A handle to an ongoing camera variable setter.
| Name | FCameraVariableSetterHandle |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraVariableSetter.h |
| Include Path | #include "Core/CameraVariableSetter.h" |
Syntax
USTRUCT (BlueprintType )
struct FCameraVariableSetterHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Core/CameraVariableSetter.h | |||
FCameraVariableSetterHandle
(
uint32 InValue, |
Core/CameraVariableSetter.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| INVALID | const uint32 | Core/CameraVariableSetter.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SerialNumber | uint32 | Core/CameraVariableSetter.h | ||
| Value | uint32 | Core/CameraVariableSetter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Core/CameraVariableSetter.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Core/CameraVariableSetter.h |