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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraSystemEvaluationResult
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset () |
Reset this result to its default (non-valid) state. | Core/CameraSystemEvaluator.h | |
void Reset
(
const FCameraNodeEvaluationResult& NodeResult |
Set this result to be equivalent to the given evaluation result. | Core/CameraSystemEvaluator.h |
Reset()
Description
Reset this result to its default (non-valid) state.
| Name | Reset |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraSystemEvaluator.h |
| Include Path | #include "Core/CameraSystemEvaluator.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraSystemEvaluator.cpp |
void Reset()
Reset(const FCameraNodeEvaluationResult &)
Description
Set this result to be equivalent to the given evaluation result.
| Name | Reset |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraSystemEvaluator.h |
| Include Path | #include "Core/CameraSystemEvaluator.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraSystemEvaluator.cpp |
void Reset
(
const FCameraNodeEvaluationResult & NodeResult
)