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Parameter structure for rendering the state of the camera system in editor.
| Name | FCameraSystemEditorPreviewParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraSystemEvaluator.h |
| Include Path | #include "Core/CameraSystemEvaluator.h" |
Syntax
struct FCameraSystemEditorPreviewParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDrawWorldDebug | bool | Whether to enable drawing debug lines and other 3D primitives in the world. | Core/CameraSystemEvaluator.h | |
| bIsLockedToCamera | bool | Whether debug drawing is done from "inside" the camera system. | Core/CameraSystemEvaluator.h | |
| Canvas | FCanvas * | The canvas to draw upon. | Core/CameraSystemEvaluator.h | |
| SceneView | const FSceneView * | The scene view being renderered. | Core/CameraSystemEvaluator.h |