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Parameter structure for running the debug pass of the camera system.
| Name | FCameraSystemDebugUpdateParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraSystemEvaluator.h |
| Include Path | #include "Core/CameraSystemEvaluator.h" |
Syntax
struct FCameraSystemDebugUpdateParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceDraw | bool | Whether to force drawing debug info for this camera system. | Core/CameraSystemEvaluator.h | |
| bIsCameraManagerOrViewTarget | bool | Whether this camera system is run by the active camera manager or view target. | Core/CameraSystemEvaluator.h | |
| bIsDebugCameraEnabled | bool | Whether the debug camera is enabled, giving an "outside" view of camera system. | Core/CameraSystemEvaluator.h | |
| CanvasObject | UCanvas * | The canvas to draw upon. | Core/CameraSystemEvaluator.h |