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API > API/Plugins > API/Plugins/GameplayCameras
A unique instance ID for a running, or previously running, camera shake.
| |
|
| Name |
FCameraShakeInstanceID |
| Type |
struct |
| Header File |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraShakeInstanceID.h |
| Include Path |
#include "Core/CameraShakeInstanceID.h" |
Syntax
USTRUCT (BlueprintType )
struct FCameraShakeInstanceID
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Core/CameraShakeInstanceID.h |
|
|
|
Core/CameraShakeInstanceID.h |
|
Constants
| Name |
Type |
Remarks |
Include Path |
| INVALID |
const uint32 |
|
Core/CameraShakeInstanceID.h |
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Value |
uint32 |
|
Core/CameraShakeInstanceID.h |
|
Functions
Public
Operators