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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraPoseMath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRay3d UnprojectFromScreen
(
const FMatrix& InverseViewProjectionMatrix, |
Unprojects the given screen-space point into a ray. | Math/CameraPoseMath.h | |
static FVector3d UnprojectFromScreen
(
const FMatrix& InverseViewProjectionMatrix, |
Unprojects the given screen-space point into a point given an expected distance. | Math/CameraPoseMath.h |
UnprojectFromScreen(const FMatrix &, const FVector2D &)
Description
Unprojects the given screen-space point into a ray.
| Name | UnprojectFromScreen |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CameraPoseMath.h |
| Include Path | #include "Math/CameraPoseMath.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraPoseMath.cpp |
static FRay3d UnprojectFromScreen
(
const FMatrix & InverseViewProjectionMatrix,
const FVector2D & ScreenSpacePoint
)
UnprojectFromScreen(const FMatrix &, const FVector2D &, double)
Description
Unprojects the given screen-space point into a point given an expected distance.
| Name | UnprojectFromScreen |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CameraPoseMath.h |
| Include Path | #include "Math/CameraPoseMath.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraPoseMath.cpp |
static FVector3d UnprojectFromScreen
(
const FMatrix & InverseViewProjectionMatrix,
const FVector2D & ScreenSpacePoint,
double PredictedDistance
)