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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraPose
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LerpChanged
(
const FCameraPose& ToPose, |
Interpolates all changed properties from ToPose using the given factor. | Core/CameraPose.h | |
void LerpChanged
(
const FCameraPose& ToPose, |
Interpolates changed properties from ToPose using the given factor. | Core/CameraPose.h |
LerpChanged(const FCameraPose &, float)
Description
Interpolates all changed properties from ToPose using the given factor.
| Name | LerpChanged |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraPose.h |
| Include Path | #include "Core/CameraPose.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraPose.cpp |
void LerpChanged
(
const FCameraPose & ToPose,
float Factor
)
LerpChanged(const FCameraPose &, float, const FCameraPoseFlags &, bool, FCameraPoseFlags &)
Description
Interpolates changed properties from ToPose using the given factor. Only properties defined by InMask are taken into account.
| Name | LerpChanged |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraPose.h |
| Include Path | #include "Core/CameraPose.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraPose.cpp |
void LerpChanged
(
const FCameraPose & ToPose,
float Factor,
const FCameraPoseFlags & InMask,
bool bInvertMask,
FCameraPoseFlags & OutMask
)